////////////////////////////////////////////////////////////////////////////// // // MaxScript highlighter written by Marco Mastropaolo [public@mastropaolo.com] // ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // language name Language: MaxScript ////////////////////////////////////////////////////////////////////////////// // put whatever you want here, short description, author name, email address.. Description: MaxScript highlighter written by Marco Mastropaolo ////////////////////////////////////////////////////////////////////////////// // default file filter // note: if more than one extension is associated, eg: // C/C++ files (*.c,*.cpp,*.h,*.hpp)|*.c;*.cpp;*.h;*.hpp Filter: MaxScript files (*.ms)|*.ms ////////////////////////////////////////////////////////////////////////////// // help file which will be invoked when F1 is pressed HelpFile: E:\3dsmax6\help\maxscript.chm ////////////////////////////////////////////////////////////////////////////// // language case sensitivity // 0 - no // 1 - yes CaseSensitive: 0 ////////////////////////////////////////////////////////////////////////////// // comment type: LineComment - comment to the EOL // BlockCommentBeg - block comment begin, it could be // multiline // BlockCommentEnd - block comment end // // if there is more than one definition of line/beg/end comment string, // you can separate it with spaces. // for example, for pascal it would be: // LineComment: // // BlockCommentBeg: (* { // BlockCommentEnd: *) } LineComment: -- BlockCommentBeg: /* BlockCommentEnd: */ ////////////////////////////////////////////////////////////////////////////// // identifier characters // note: characters shouldn't be delimited, except arrays // array of chars could be defined as from_char..to_char IdentifierBegChars: a..z A..Z _ IdentifierChars: a..z A..Z _ 0..9 ////////////////////////////////////////////////////////////////////////////// // numeric constants begin characters // note: characters shouldn't be delimited, except arrays // array of chars could be defined as from_char..to_char // number always starts with 0..9 except when NumConstBeg // defines other NumConstBegChars: 0..9 ////////////////////////////////////////////////////////////////////////////// // numeric constants characters // note: characters shouldn't be delimited, except arrays // array of chars could be defined as from_char..to_char // number always starts with 0..9 except when NumConstBeg // defines other NumConstChars: 0..9 abcdefhABCDEFH ////////////////////////////////////////////////////////////////////////////// // escape character EscapeChar: \ ////////////////////////////////////////////////////////////////////////////// // keyword table // note: delimited with spaces, lines could be wrapped // you may divide keywords into five groups which can be // highlighted differently KeyWords1: about and animate as at by case catch collect continue do else exit fn for from function global if in include local macroscript mapped max not of off on or parameters persistent plugin rcmenu return rollout set struct then throw to tool try undo utility when where while with KeyWords2: objects geometry lights cameras helpers shapes systems spacewarps selection true false undefined on off pi e red green blue white black orange yellow brown gray x_axis y_axis z_axis ok unsupplied dontcollect KeyWords3: KeyWords4: KeyWords5: ////////////////////////////////////////////////////////////////////////////// // string delimiter: StringBegChar - string begin char // StringEndChar - string end char // MultilineStrings - enables multiline strings, as perl // has it StringBegChar: " StringEndChar: " MultilineStrings: 0 ////////////////////////////////////////////////////////////////////////////// // use preprocessor: 0 - no // 1 - yes // note: if yes, '#' and statements after it will be // highlighted with Preprocessor defined colors UsePreprocessor: 0 ////////////////////////////////////////////////////////////////////////////// // highlight line: 0 - no // 1 - yes // note: if yes, current line will be highlighted CurrLineHighlighted: 0 ////////////////////////////////////////////////////////////////////////////// // colors // note: first value is foreground, second is background color // and third (optional) represents font attribute: // B - bold // I - italic // U - underline // S - strike out // attributes can be combined: eg. B or BI // as value, it could be used any standard windows color: // clBlack, clMaroon, clGreen, clOlive, clNavy, // clPurple, clTeal, clGray, clSilver, clRed, clLime, // clYellow, clBlue, clFuchsia, clAqua, clLtGray, // clDkGray, clWhite, clScrollBar, clBackground, // clActiveCaption, clInactiveCaption, clMenu, clWindow, // clWindowFrame, clMenuText, clWindowText, clCaptionText, // clActiveBorder, clInactiveBorder, clAppWorkSpace, // clHighlight, clHighlightText, clBtnFace, clBtnShadow, // clGrayText, clBtnText, clInactiveCaptionText, // clBtnHighlight, cl3DDkShadow, cl3DLight, clInfoText, // clInfoBk // as value, it could be used hex numeric constant too: // $BBGGRR - BB: blue, GG: green, RR: red, eg: $FF6A00 SpaceCol: clWindowText clWindow Keyword1Col: clNavy clWindow Keyword2Col: clPurple clWindow Keyword3Col: clBlue clWindow Keyword4Col: clBlue clWindow Keyword5Col: clBlue clWindow IdentifierCol: clWindowText clWindow CommentCol: clGray clWindow NumberCol: clRed clWindow StringCol: clMaroon clWindow SymbolCol: clGray clWindow PreprocessorCol: clBlue clWindow SelectionCol: clWhite clNavy CurrentLineCol: clBlack clYellow OverrideTxtFgColor: 0 BlockAutoindent: 0 BlockBegStr: ( BlockEndStr: ) MatchedBracesCol: clWhite clPurple