////////////////////////////////////////////////////////////////////////////// // // VRML highlighter // ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // language name Language: Virtual Reality Modeling Language ////////////////////////////////////////////////////////////////////////////// // default file filter // note: if more than one extension is associated, eg: // C/C++ files (*.c,*.cpp,*.h,*.hpp)|*.c;*.cpp;*.h;*.hpp Filter: VRML files (*.wrl)|*.wrl ////////////////////////////////////////////////////////////////////////////// // help file which will be invokend when F1 is pressed HelpFile: ////////////////////////////////////////////////////////////////////////////// // language case sensitivity // 0 - no // 1 - yes CaseSensitive: 1 ////////////////////////////////////////////////////////////////////////////// // comment type: LineComment - comment to the end of line // BlockCommentBeg - block comment begin, it could be // multiline // BlockCommentEnd - block comment end LineComment: # BlockCommentBeg: ////////////////////////////////////////////////////////////////////////////// // identifier characters // note: characters shouldn't be delimited, except arrays // array of chars could be defined as from_char..to_char IdentifierBegChars: a..z A..Z _%@. IdentifierChars: a..z A..Z _ 0..9 ? ////////////////////////////////////////////////////////////////////////////// // numeric constants begin characters // note: characters shouldn't be delimited, except arrays // array of chars could be defined as from_char..to_char // number always starts with 0..9 except when NumConstBeg // defines other NumConstBegChars: 0..9 ////////////////////////////////////////////////////////////////////////////// // numeric constants characters // note: characters shouldn't be delimited, except arrays // array of chars could be defined as from_char..to_char // number always starts with 0..9 except when NumConstBeg // defines other NumConstChars: 0..9 abcdefhABCDEFH ////////////////////////////////////////////////////////////////////////////// // escape character EscapeChar: ////////////////////////////////////////////////////////////////////////////// // keyword table // note: delimited with spaces, lines could be wrapped // you may divide keywords into two groups which can be // highlighted differently KeyWords1: children Group KeyWords2: DEF USE KeyWords3: rotation scale translation ////////////////////////////////////////////////////////////////////////////// // string delimiter: StringBegChar - string begin char // StringEndChar - string end char // MultilineStrings - enables multiline strings, as perl // has it StringBegChar: "' StringEndChar: "' MultilineStrings: 0 ////////////////////////////////////////////////////////////////////////////// // use preprocessor: 0 - no // 1 - yes // note: if yes, '#' and statements after it will be // highlighted with Preprocessor defined colors UsePreprocessor: 1 ////////////////////////////////////////////////////////////////////////////// // highlight line: 0 - no // 1 - yes // note: if yes, current line will be highlighted CurrLineHighlighted: 1 ////////////////////////////////////////////////////////////////////////////// // colors // note: first value is foreground, second is background color // and third (optional) represents font attribute: // B - bold // I - italic // U - underline // S - strike out // attributes can be combined: eg. B or BI // as value, it could be used any standard windows color: // clBlack, clMaroon, clGreen, clOlive, clNavy, // clPurple, clTeal, clGray, clSilver, clRed, clLime, // clYellow, clBlue, clFuchsia, clAqua, clLtGray, // clDkGray, clWhite, clScrollBar, clBackground, // clActiveCaption, clInactiveCaption, clMenu, clWindow, // clWindowFrame, clMenuText, clWindowText, clCaptionText, // clActiveBorder, clInactiveBorder, clAppWorkSpace, // clHighlight, clHighlightText, clBtnFace, clBtnShadow, // clGrayText, clBtnText, clInactiveCaptionText, // clBtnHighlight, cl3DDkShadow, cl3DLight, clInfoText, // clInfoBk // as value, it could be used hex numeric constant too: // $BBGGRR - BB: blue, GG: green, RR: red, eg: $FF6A00 SpaceCol: clWindowText clWindow Keyword1Col: $007B007B clWindow Keyword2Col: $007B7D39 clWindow Keyword3Col: $007B007B clWindow IdentifierCol: clWindowText clWindow CommentCol: $00BD5D39 clWindow NumberCol: clRed clWindow StringCol: $00FF0029 clWindow SymbolCol: clGray clWindow PreprocessorCol: clBlue clWindow SelectionCol: clWhite clNavy CurrentLineCol: clBlack clYellow OverrideTxtFgColor: 0 BlockAutoindent: 0 BlockBegStr: BlockEndStr: